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Macdonald DeWitt Library at SUNY Ulster
Engineering: Get Started
A collection of resources in the engineering fields.
Spanning 25 different subject areas, bringing together 2 million digitized entries across Oxford University Press’s Dictionaries, Companions and Encyclopedias with results that range from short-entry, general reference to more in-depth articles on specialized subjects.
A model-based approach to key systems engineering design activities and introduces methods and models used in the real world. Designed to be an introductory reference for professionals as well as a textbook for senior undergraduate and graduate students in systems engineering.
This accessible, colourful and practical guide has been developed from problem-solving workshops run by Oxford Creativity. TRIZ enables greater clarity of thought and taps into the creativity innate in all of us, transforming random, ineffective brainstorming into targeted, audited, creative sessions focused on the problem at hand and unlocking the engineers' knowledge and genius to identify all the relevant solutions.
Emphasizes practical issues and examples of decision making with applications in engineering design and management. Uniquely presents and discusses three perspectives on decision making: problem solving, the decision-making process, and decision-making systems.
Accessible to tech-lovers at any level, this book provides expert instruction on Arduino programming and hands-on practice to test your skills. You'll find coverage of the various Arduino boards, detailed explanations of each standard library, and guidance on creating libraries from scratch, plus practical examples that demonstrate the everyday use of the skills you're learning.
The real challenge of programming isn't learning a language's syntax it's learning to creatively solve problems so you can build something great. In this one-of-a-kind text, author V. Anton Spraul breaks down the ways that programmers solve problems and teaches you what other introductory books often ignore: how to Think Like a Programmer.
Demystifies the software engineering methodologies and techniques that professional developers use to design and build robust, efficient, and consistently reliable software. Incorporates exercises that expand upon each chapter's main ideas Includes an extensive glossary of software engineering terms
Arduino programming for the absolute beginner, with project-based learning Adventures in Arduino is the beginner's guide to Arduino programming, designed specifically for 11-to 15-year olds who want to learn about Arduino, but don't know where to begin.
Search everything available through the library's collections. Limit to Library Catalog for books and other physical items. Search the SUNY Catalog and make interlibrary loan requests from within the same interface.